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Skynet is a lightweight online game framework, providing a high-performance, concurrent, and distributed environment for building scalable game servers and online services.
Skynet is an open-source, C/Lua-based framework designed for creating highly concurrent and distributed online game servers. It emphasizes performance, scalability, and ease of development using a message-passing architecture.
Building scalable, high-performance online game servers from scratch is complex. Skynet provides a robust, battle-tested foundation and framework to abstract away common challenges like concurrency, networking, and distribution.
Utilizes a actor-like model with services communicating via message passing, simplifying concurrent programming.
Supports hot code reloading for Lua services, allowing updates without stopping the server.
Built-in tools for monitoring, debugging, and performance analysis.
Skynet is well-suited for various types of online games and backend services requiring high concurrency and scalability:
Building the backend server for Real-Time Strategy (RTS) or Multiplayer Online Battle Arena (MOBA) games requiring low latency and high player concurrency.
Provides the necessary performance and concurrency model to handle thousands of simultaneous player interactions with minimal latency.
Developing the server infrastructure for Massively Multiplayer Online Role-Playing Games (MMORPGs), handling persistent worlds, player interactions, and game logic.
Offers a distributed architecture that can scale to support large player populations and complex game states across multiple server nodes.
Creating backend services for mobile or web-based casual games, managing player accounts, game state, and leaderboards.
Provides a lightweight yet robust foundation that is efficient for managing many concurrent users and diverse game services.
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