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Folia - 高性能区域多线程 Minecraft 服务器端 (基于 Paper)

A high-performance fork of Paper, introducing regionised multithreading to Minecraft servers for improved scalability and performance under high player counts.

Java
Added on 2025年6月10日
View on GitHub
Folia - 高性能区域多线程 Minecraft 服务器端 (基于 Paper) preview
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Project Introduction

Summary

Folia is a performance-oriented fork of the popular Paper Minecraft server software. It fundamentally changes the server architecture by implementing regionised multithreading, allowing the server to utilize multiple CPU cores much more effectively than traditional single-threaded servers.

Problem Solved

Traditional Minecraft servers, including Paper, process most game logic on a single thread, which becomes a significant bottleneck under high player loads or with complex world interactions. Folia addresses this by enabling parallel processing of different world areas.

Core Features

Regionised Multithreading

Leverages multithreading by assigning different regions of the world to different threads, allowing for simultaneous processing and reducing tick lag.

Broad Plugin Compatibility

Retains compatibility with many existing Spigot and Paper plugins, minimizing the need for plugin rewrites (though some may require updates).

Optimized Core

Optimized event loop and scheduling system designed for a concurrent environment.

Tech Stack

Java
Minecraft Server
PaperMC

使用场景

Folia is best suited for scenarios where a single-threaded server struggles to keep up with the computational demands of the game world or player activity.

高并发大型服务器

Details

Servers hosting large numbers of concurrent players across extensive game worlds where many chunks are loaded and active simultaneously.

User Value

Ensures smoother gameplay and responsiveness for a larger player base compared to single-threaded alternatives.

复杂世界交互服务器

Details

Servers running complex simulation-heavy content, such as advanced redstone contraptions, large farms, or detailed custom maps that strain single-core performance.

User Value

Allows more complex world interactions and simulations to run concurrently without impacting overall server performance as severely.

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