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MicroUI is a small, portable immediate-mode UI library designed for simple and efficient user interface creation, often used in performance-critical applications like games or embedded systems.
MicroUI is a compact, immediate-mode graphical user interface library written in C. It provides a simple API for building UIs directly within your application's main loop, focusing on performance and ease of integration.
Traditional retained-mode UI systems can be complex, heavy, and difficult to integrate into custom rendering pipelines or performance-sensitive applications. MicroUI offers a lightweight, flexible alternative by simplifying UI logic and rendering integration.
Minimal state management, making the UI logic straightforward and easy to reason about.
Designed to be easily integrated with various rendering backends (OpenGL, Vulkan, custom).
Small code footprint and minimal dependencies, ideal for resource-constrained environments.
MicroUI's design makes it suitable for various applications where a simple, efficient UI is required:
Adding real-time debug displays, performance monitors, or adjustable parameters within a running game or simulation.
Quickly visualize internal state and tweak variables without recompiling or using external tools.
Developing simple configuration utilities, control panels, or diagnostic interfaces for embedded devices or command-line tools.
Provide a user-friendly graphical interface for tools that would otherwise rely solely on command-line input or configuration files.
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