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RL-Swarm is an open-source framework designed for building and managing distributed reinforcement learning training environments across the internet. It enables researchers and engineers to train complex agents at scale by leveraging a swarm of distributed computing resources.
RL-Swarm is a novel open-source framework that simplifies the process of conducting large-scale reinforcement learning experiments by distributing the training workload across a network of machines, effectively creating a 'swarm' for computation.
Training modern reinforcement learning models often requires significant computational power and can be limited by the resources of a single machine. Scaling training across a network can be complex due to network latency, node heterogeneity, and potential failures. RL-Swarm provides a simplified way to harness distributed power.
Orchestrate training tasks across multiple machines connected over the internet.
Handles node failures and network inconsistencies to ensure training progress.
Provides mechanisms for connecting and managing a large number of diverse computing nodes.
Offers clear interfaces for integrating custom reinforcement learning agents and environments.
RL-Swarm is suitable for various applications requiring scalable and distributed reinforcement learning training.
Train complex game playing agents (e.g., AlphaGo-like systems) by distributing simulations and policy updates across a large number of machines.
Significantly reduce the time required to train highly performant game AI, enabling faster iteration and exploration of complex strategies.
Optimize hyperparameters for reinforcement learning algorithms by running many training instances in parallel on different nodes with varied configurations.
Efficiently find optimal model configurations, leading to improved agent performance without extensive manual trial and error.
Train agents for complex physical or environmental simulations that are computationally expensive to run on a single machine.
Enable the training of agents in high-fidelity simulations by distributing the simulation workload, making previously intractable problems solvable.
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