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Rust bindings for Godot 4 using GDExtension. Develop high-performance game logic and native modules for the Godot Engine with the safety and productivity of Rust.
gdext is the official Rust binding for the Godot Engine 4.x, built upon Godot's GDExtension API. It enables developers to write engine-level code and game logic using the Rust programming language, offering performance advantages and memory safety.
While GDScript is excellent for rapid prototyping, complex game logic or performance-sensitive tasks can benefit from native code. Writing such code in C++ can be cumbersome and error-prone. gdext provides a modern, safe alternative using Rust.
Seamless integration with the Godot 4 engine via GDExtension, allowing Rust code to run natively.
Leverage Rust's performance and safety features for game development, including no garbage collector overhead and strong type checking.
Full access to the Godot API, enabling the use of nodes, signals, properties, and other engine features directly from Rust.
Facilitates complex algorithm implementation and integration of third-party Rust libraries within Godot projects.
gdext can be used in various scenarios where native performance, memory safety, or integrating Rust's ecosystem is beneficial within a Godot project.
Implement complex algorithms, physics simulations, or AI agents where performance is critical, bypassing GDScript overhead.
Achieve significant performance improvements for demanding parts of your game.
Write secure and reliable code modules that interact closely with the Godot engine or handle sensitive data.
Reduce bugs related to memory safety and concurrency, leading to more stable games.
Integrate existing Rust libraries for tasks like networking, data processing, or specific utility functions into your Godot project.
Access a vast collection of high-quality, battle-tested libraries from the Rust ecosystem.
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