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Game Modding and Instrumentation Framework

A powerful and flexible framework designed to facilitate game modding and in-depth runtime instrumentation for analysis and debugging.

Rust
Added on 2025年6月15日
View on GitHub
Game Modding and Instrumentation Framework preview
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Rust
Language

Project Introduction

Summary

This project is a foundational framework enabling developers and enthusiasts to build modifications (mods) and gain deep insights into the runtime behavior of games through instrumentation.

Problem Solved

Modifying or analyzing commercial video games is often challenging due to proprietary formats, code obfuscation, and lack of official tools. This framework provides a structured approach to overcome these barriers.

Core Features

Modular Modding API

Provides a stable API and plugin system allowing developers to create complex game modifications without altering original game files.

Runtime Instrumentation & Hooking

Injects hooks into key areas of game execution for capturing performance data, tracking events, and advanced debugging.

Tech Stack

C++
Game Specific APIs/SDKs
Assembly
Scripting Languages (e.g., Python for tooling)

Use Cases

The framework is applicable in various scenarios related to extending and understanding game execution:

Scenario 1: Creating Comprehensive Game Mods

Details

Use the framework's API to inject new items, change game mechanics, or add entirely new levels.

User Value

Empowers mod authors to create richer, more integrated game modifications.

Scenario 2: Analyzing Game Performance and Behavior

Details

Utilize instrumentation features to capture detailed timing data, resource usage, and event logs during gameplay.

User Value

Provides critical data for optimizing game code or understanding edge case bugs.

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