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Arnis - Real-World Terrain Generation for Minecraft Java Edition

This project, Arnis, is a powerful tool for generating highly detailed, realistic Minecraft Java Edition worlds based on real-world geographic data, allowing users to explore accurate representations of Earth's terrain within the game.

Rust
Added on 2025年7月1日
View on GitHub
Arnis - Real-World Terrain Generation for Minecraft Java Edition preview
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Project Introduction

Summary

Arnis is an open-source project dedicated to bridging the gap between real-world geography and Minecraft by providing tools to generate detailed, accurate Minecraft maps directly from publicly available geographic data.

Problem Solved

Manually recreating complex, large-scale real-world terrain in Minecraft is extremely time-consuming and lacks geographical accuracy. Arnis automates this process, enabling realistic terrain generation.

Core Features

Real-World Data Integration

Imports and processes real-world Digital Elevation Model (DEM) and geographic data (like shapefiles, GeoTIFF).

High-Detail Terrain Generation

Generates Minecraft worlds with accurate elevation, biome mapping, and optional features like rivers, roads, and custom structures based on input data.

Tech Stack

Java
GDAL
WorldEdit/WorldGuard APIs
Maven

使用场景

Arnis can be applied in various scenarios where a geographically accurate or detailed Minecraft world is required, including:

Scenario 1: Geographic Exploration Maps

Details

Generate a replica of a specific mountain range (e.g., Alps, Rockies) or coastal area for an immersive exploration or survival map.

User Value

Provides a unique and realistic setting impossible to create manually, enhancing player immersion.

Scenario 2: Historical or Fictional World Basing

Details

Create a historically accurate terrain base for rebuilding ancient cities or battlefields within Minecraft.

User Value

Ensures the physical landscape context is accurate to the real location's topography, adding authenticity.

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