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libwebsockets is a lightweight, multi-protocol C library that provides robust and scalable WebSocket client and server implementations, along with support for other related protocols like HTTP/2. Ideal for embedded systems and high-performance applications.
libwebsockets is a highly performant, canonical open-source C library designed for building WebSocket-based applications. It simplifies the development of real-time networking services by handling low-level protocol details and providing a flexible API.
Implementing reliable and high-performance WebSocket communication from scratch, especially in C/C++, is complex due to intricate protocol details, asynchronous I/O handling, and security requirements. libwebsockets abstracts these complexities, providing a robust and portable solution.
Provides full support for WebSocket client and server roles, adhering to RFC 6455.
Supports integration with various event loops (libuv, libev, LTR, etc.) for efficient asynchronous I/O.
Includes built-in support for TLS/SSL encryption for secure communication (WSS).
Lightweight design makes it suitable for embedded systems and resource-constrained environments.
libwebsockets is ideal for applications requiring efficient, low-latency, and scalable real-time communication over the network. Common use cases include:
Building scalable WebSocket servers to deliver real-time data updates (e.g., financial market data, system monitoring metrics) to multiple clients simultaneously.
Enables efficient push-based data delivery, reducing polling overhead and improving user experience.
Creating WebSocket clients for embedded devices or desktop applications to communicate with backend services for command and control or data reporting.
Provides a lightweight, standard protocol for device-to-cloud and device-to-app communication, even in resource-constrained environments.
Developing high-performance game servers or network services where low latency and efficient data transfer are critical.
Offers the speed and control of a C library for demanding real-time interactive applications.
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