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A collection of high-quality, single-file public domain libraries for C/C++, covering image processing, font handling, audio, and more. Designed for easy integration and minimal dependencies, perfect for games, tools, and small projects.
STB is a suite of single-file public domain libraries for C/C++, providing portable implementations for various common tasks such as image I/O, font handling, and audio decoding, designed for simplicity and ease of use.
Traditional C/C++ libraries often require complex build systems, dependency management, and can be cumbersome to integrate into small projects or tools. STB libraries solve this by providing simple, header-only solutions.
All libraries are contained within a single header file, making integration into projects as simple as #including the file.
Released under the public domain (or MIT license), allowing free use in any project, commercial or non-commercial.
Provides functionalities for common tasks like image loading/saving, font rasterization, audio decoding, and more, reducing external dependencies.
STB libraries can be used in various scenarios where simple, fast, and embeddable solutions are required:
Integrating image format loading (like PNG, JPEG) into a game engine or rendering application.
Enables loading textures and sprites easily without relying on heavy external image libraries.
Using a lightweight font rasterizer for displaying text in custom graphics applications or debugging overlays.
Provides simple text drawing capabilities without depending on OS-specific font APIs or large rendering libraries.
Decoding audio files (like WAV, Ogg Vorbis) for playback in multimedia applications or tools.
Adds support for common audio formats with minimal code and dependencies.
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