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Avian is an ECS-driven 2D and 3D physics engine specifically designed for seamless integration with the Bevy game engine. It provides robust collision detection and response for building dynamic and interactive simulations and games.
Avian is a high-performance, ECS-first physics engine built in Rust for the Bevy game engine. It aims to provide a robust and easy-to-use solution for implementing 2D and 3D physics within Bevy projects.
Bevy engine, while powerful, does not come with a built-in physics engine. Integrating external physics libraries can sometimes be complex or less performant. Avian provides a high-performance, ECS-native physics solution tailored for Bevy.
Leverages Bevy's Entity Component System for efficient processing and natural integration with other Bevy systems.
Supports both 2D and 3D environments with appropriate physics algorithms and data structures.
Includes algorithms for detecting collisions between various primitive and complex shapes.
Provides methods for resolving collisions and applying physical forces to maintain realistic interactions.
Avian can be utilized in any Bevy project that requires physical simulation, including:
Developing platformers, top-down games, or other genres requiring collision detection, gravity, and character movement.
Adds realistic movement, interactions, and environmental responses to 2D game elements.
Building 3D games or interactive applications featuring rigid bodies, forces, constraints, and complex environmental physics.
Allows for dynamic and believable physical behavior of objects in a 3D space.
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