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A reliable and up-to-date tool for extracting memory offsets and structures directly from the running Counter-Strike 2 game process, essential for game development, analysis, and reverse engineering projects.
This project provides an automated and dynamic solution to dump critical memory offsets, classes, and data structures from the live Counter-Strike 2 game process, ensuring users have the most current data for their projects.
Manually identifying and updating dynamic game offsets after every game update or patch is a time-consuming and error-prone task. This dumper automates the process, significantly reducing the effort required to maintain projects reliant on up-to-date game data.
Scans the live game process memory using signatures and patterns to locate vital addresses and offsets dynamically.
Identifies and dumps definitions for significant in-game classes and their member offsets.
Provides output in various formats (e.g., C++, C#, JSON, plain text) suitable for direct inclusion in external tools or analysis scripts.
This dumper is a fundamental building block for various projects interacting with the internal state of Counter-Strike 2. Its primary use cases include:
为外部或内部游戏辅助(外挂)项目提供实时更新的内存地址和偏移量,确保功能稳定性。
显著缩短辅助开发周期,减少因游戏更新导致的功能失效问题。
帮助逆向工程师和安全研究人员理解游戏内部结构、数据布局和运行机制。
加速游戏漏洞分析、反作弊机制研究和内部数据可视化等工作。
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