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A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, and a large ecosystem of supporting libraries for building fast, reliable, and scalable network services and applications.
Tokio is the de facto standard runtime for asynchronous Rust applications. It provides the necessary components for building scalable network services and applications, enabling developers to write non-blocking code efficiently.
Writing high-performance, concurrent applications in Rust can be complex with traditional threading models. Tokio simplifies this by providing a comprehensive, opinionated async runtime that handles the complexities of managing asynchronous operations, I/O, and scheduling.
Provides core components like TCP, UDP, filesystem, and process APIs that are non-blocking and integrate seamlessly with the async runtime.
Efficiently manages and executes asynchronous tasks, allowing high concurrency on a limited number of threads.
Includes timers for scheduling future events and time-outs, essential for network protocols and reactive systems.
Tokio's capabilities make it suitable for a wide range of applications where performance and concurrency are critical, particularly those involving I/O and networking.
Building high-performance HTTP servers or clients capable of handling thousands of concurrent connections efficiently.
Enables creation of highly scalable and responsive web infrastructure in Rust.
Implementing custom network protocols or services like proxies, chat servers, or game servers.
Provides low-level control over network sockets with asynchronous semantics for high throughput.
Creating command-line applications that need to perform multiple I/O operations (e.g., reading files, making network requests) concurrently.
Significantly reduces execution time for I/O-bound tasks in CLI applications.
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